#pragma once
#include "Colider.h"


class Bullet
{
private:
	Colider _colider;
	bool _active;
public:
	Bullet(void);
	~Bullet(void);

	Colider* Model();

	bool& Active();
	
	void Draw();
	void Update();

	void Fire(Vector3<float> position, Vector3<float> velo);
};

